Ms. Pac-Man AI System
Built a fully autonomous AI agent for Ms. Pac-Man in Java — not a game, a systems problem. Real-time decision making, performance under strict time constraints, and multithreaded execution.
- Implemented A* and state-based AI with dynamic ghost threat modeling
- Optimized multithreaded decision loops to meet hard real-time deadlines
- Direct parallel to performance troubleshooting in production systems