Available for IT Support roles in Seattle

Julian Voros

CS grad. AI programmer. Now going deeper — into the systems, networks, and infrastructure that everything runs on.

About Me

julian.ts
const julian = {
  degree: "B.S. Computer Science — Full Sail University (March 2025)",
  alsoStudied: "Full Stack Web Dev — University of Washington (Fall/Winter 2021)",
  currentlyLearning: "Google IT Support Specialization",
  targetCert: "CompTIA A+",
  location: "Seattle, WA",
  openTo: ["Software Development", "IT Support", "Systems roles"],
  superpower: "Developer thinking applied to IT problems"
}

Recent Computer Science graduate with a strong foundation in software and game development, specializing in AI and real-time systems. Experienced with multiple engines, programming languages, and development pipelines. Passionate about building intelligent, efficient, and engaging systems in both games and broader software applications.

I graduated from Full Sail University with a B.S. in Computer Science (March 2025), focused on AI systems, real-time applications, and how software behaves at a low level. I've written multithreaded Java applications, built custom pathfinding algorithms in C++, and shipped production web apps with Next.js. I also hold a Full Stack Web Development certification from the University of Washington.

Coursework Highlights

Core CS

Data Structures & Algorithms, Operating Systems, Computer Networks, Software Engineering

AI & Game Dev

Artificial Intelligence, Game Architecture, Engine Development, Game Integration

Math & Theory

Discrete Math, Linear Algebra, Probability, Digital Logic

UX & Media

Psychology of Play, Human-Computer Interaction, 3D Content Creation

B.S. Computer Science

Full Sail University · March 2025

Full Stack Web Development

University of Washington · 2021

Seattle, WA

Open to work

(206) 747-0601

Reach out anytime

Technologies & Tools

JavaScript
TypeScript
React
Next.js
Tailwind CSS
Git
GitHub
Linux
Docker
Java
C++
C#
Unity
Unreal
Jira
Vercel
JavaScript
TypeScript
React
Next.js
Tailwind CSS
Git
GitHub
Linux
Docker
Java
C++
C#
Unity
Unreal
Jira
Vercel

Skills & Stack

Languages: C++, C#, Java, JavaScript, TypeScript, HTML, CSSFrameworks: React, Next.js, Tailwind CSSData Structures & AlgorithmsOperating SystemsComputer Networks & Network ProgrammingObject-Oriented ProgrammingDatabase SystemsSoftware EngineeringDiscrete Math & Linear AlgebraDigital Logic & ProbabilityTools: Git, GitHub, Perforce, Jira

Projects

Real systems. Real code. Real problems solved.

JavaAIMultithreadingAlgorithms

Ms. Pac-Man AI System

Built a fully autonomous AI agent for Ms. Pac-Man in Java — not a game, a systems problem. Real-time decision making, performance under strict time constraints, and multithreaded execution.

  • Implemented A* and state-based AI with dynamic ghost threat modeling
  • Optimized multithreaded decision loops to meet hard real-time deadlines
  • Direct parallel to performance troubleshooting in production systems
View on GitHub
C++AlgorithmsSystemsAI

Hex-Tile Path Planner

Custom implementation of A* and Uniform-Cost Search in C++ for hex-tile environments. Modular architecture, STL containers, dynamic terrain cost — built for efficiency and extensibility.

  • Low-level C++ systems design with performance-first architecture
  • Dynamic cost modeling simulating real-world routing constraints
  • Demonstrates the CS foundations that make IT troubleshooting faster
View on GitHub
Next.jsTailwindFramer MotionDNSDeployment

Production Portfolio Website

Designed and shipped a full production website for a client. Handled everything — architecture, animations, deployment pipeline, DNS configuration, and performance optimization.

  • Framer Motion parallax, scroll-based reveals, and interactive CTAs
  • Managed DNS records, domain config, and Vercel deployment pipeline
  • Token-based UI system for scalable theming and maintainability
View on GitHub
Next.jsTypeScriptTailwindi18nFramer Motion

Nordic Waves Charity Site

Production website for a nonprofit connecting Iceland and Senegal through youth sports. Bilingual (EN/IS), full content architecture, and animated UI — designed to convert visitors into donors.

  • Built a custom language-switching system (English/Icelandic) with a shared settings context
  • Implemented scroll-based FadeUp animations and optimized image delivery via Next.js Image
  • Translated brand mission into a clean, accessible UI with donor-focused CTAs
View on GitHub
JavaAIMinimaxGame TheoryAlgorithms

Reversi AI Agent

Adversarial AI agent for Reversi (Othello) built in Java. Implements minimax search with alpha-beta pruning to evaluate board states and select optimal moves — a pure game-tree problem.

  • Minimax algorithm with alpha-beta pruning to eliminate redundant search branches
  • Heuristic board evaluation weighting corners, edges, and mobility
  • Same adversarial reasoning that underpins real-time threat detection in systems work
View on GitHub
C++AlgorithmsUCSSystemsData Structures

Tile-Based Path Planner

Uniform-Cost Search implementation in C++ for tile-based environments. Custom priority queue, modular architecture, and clean separation between search logic and platform abstraction.

  • Built a custom priority queue from scratch — no STL shortcuts for the core search structure
  • UCS guarantees optimal path cost across dynamic terrain weights
  • Demonstrates low-level C++ systems thinking directly applicable to infrastructure and tooling work
View on GitHub

Let's Connect

Let's talk!